![what tracks come with rfactor 2 what tracks come with rfactor 2](https://i.ytimg.com/vi/NfNYq0eCUgI/maxresdefault.jpg)
It has come a long way though with graphics and physics, but I still prefer rFactor2. I've recently tried out iRacing again after a 10 year break and still find it's physics to be inferior to rFactor2. You're correct, hosting multiplayer in iRacing is MUCH easier and a lot of the reason why it has excelled in market share along with a big marketing budget. Setting up a dedicated server is a bit more complex since you need to download tracks from either Steam or a separate stand alone package. The client systems joining the events also need to have the same car and tracks installed, but the dedicated server can also be configured to allow the clients to download the tracks and cars you've designated in the event package, it just may take a long time for people to get on and use up a lot of your bandwidth. Essentially, the track and car rfcmp file needs to be installed on the hosting computer and you also need to create a race or series events package that scopes down the hosting server to only the cars and tracks to be used when the online races take place. MarkIf you're just wanting to host a multiplayer race from your own sim PC, you can follow this video tutorial.
![what tracks come with rfactor 2 what tracks come with rfactor 2](https://live.staticflickr.com/65535/50734034567_996e8aa6df_k.jpg)
If I was to do this with iracing, its all point and click and the series is sorted. Why? It has every track in New Zealand in its library and for our local Formula Ford Association, we would like to race something like a FF (rFactor has a Mygale FF1600). I would like to run a race series on rFactor 2. Hi, can someone clever point me in the right direction please. I find it extraordinary that I'll drive through a corner correcting micro slides that somehow I can "feel" it's very odd but satisfying. This advice is only true for the beginning. So if you are sliding, attempt the recovery and try to assume you caught it. The snap back is usually what gets you are you can't feel the car recovering. The issue isn't really the steering it's the reaction time to the movement if you attempt to recover a slide aggressively but too late it's over, and it tends to snap back. I find most people steer way too aggressively in a sim, especially when the rear end goes out. But if you reduce steering inputs it helps at first. Since you don't have the butt feeling you are training your eyes more and more. Well despite knowing the track that is a difficult track to start with.īut as a tip that I've given to help ppl is really reduce your steering inputs at first. The stewards are serious business in this game. You can set a button for it on your wheel in the control settings.ĭon't turn it off until you pass the pit lane exit line or you will get a penalty.Īlso don't leave pit lane if there is a red light on the exit or you'll be disqualified as well. I searched around and found a Driver Aids tab, and made the pit speed controller "empty" but that didn't help. So apparently the software thinks I'm in the pit lane even when I am out on track. During one of those replays when you stop the program, I noticed the rain light was flashing. Now the problem: I can't get the car to go over 80 KPH, no matter what gear I am in. I am using the Barber track to learn on since I figured I need to start with a track I already know pretty well to get used to the sim world. I'm starting with the Tatuus 2017 car so I can come out and play with you guys if I ever figure out how to work this stuff. I am running the software on a high end ThinkPad with their top current graphics card, and running the Thrustmaster TS-PC wheel along with Trustmaster T3PA-Pro pedals. I have been trying to get RFactor 2 to work for the first time, and I'm having a problem I would appreciate help with: